All too often I observe
classes in which students are instructed to silently interact only with their
assigned computers and any communication with other students or movement around
the room is not allowed.
Immediately, it was a
success with the second grade students; then it trickled down into the first
grade and has now become a favorite of the kindergarten students. The game is
still played even though Halloween is long since over, and when students are
given a few minutes of “free choice,” at least half of the class is working on
Garfield.
I admit that Garfield’s
Scary Scavenger Hunt is not a very educational game. Although, you could claim
that it promotes spatial awareness, allows for the practice of reading skills, requires
an eye for detail, involves the use of logic, and lets students observe cause
and effect situations.
Most prominently, this
game has transformed the classroom into one in which the students work
cooperatively. If one student does not know how to do something, an “expert” is
always willing to help. Some students find this to be an opportunity to really
shine because they can provide assistance along and gain a feeling of
importance. Best ways to beat the game or how to overcome the obstacles generate
discussion. Behavioral problems have disappeared, unless students getting out
of their seats to help each other and a little extra noise can be counted as
problems.
As a teacher, this is how
I want my classroom to operate on a daily basis: students are able to work
independently, be challenged, and step in as experts when possible in a
student-centered environment. If
only Garfield was more educational…
P.S.
If one Garfield is not
enough, there is a sequel to the game: Garfield's Scavenger Hunt: Donuts of Doom 2.
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